a few things to fix about hero battles
with some of the $100,000 monthly tournaments revolving around hero battles, it's kind of a big deal.
1.) heroes shouldn't follow somebody across the entire map on guard mode. npcs shouldn't either.
2.) on the crossing and bombardment, that area in the center where assassin and recallers could use to teleport up to a shrine. this huge advantage prevents diversity in builds and strategy since teleporting is a big deal.
3.) the skill recall needs to be removed or function should be changed because it's the only skill that can not be countered. if you remove it, it does what the other person wants to do it anyways. interrupting doesn't do much, because it can not be interrupted during the countdown before the match starts.
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